WeaknessesSometimes the tech acts up, which slows the pace. Some felt there could’ve been more horror, and the intro rules should’ve been explained more clearly.
StrengthsRealistic sets and sound make the house feel "alive," and the actors hold your attention without undue pressure. Tasks are well-designed and interesting, with a sense of progress along the story.
SecurityProps are safe — even the pistol is a dummy — and staff are nearby. The briefing is standard, but it would help to state it more clearly to avoid misunderstandings.
Level of fearFear level ranges from moderate to very nerve-racking, heavily depending on your group and how you perceive things. Tough for small kids; fine for teens and adults; the sensitive should brace themselves.
Actors' gameThe actors clicked with almost everyone: vivid performances, careful and appropriate contact. They guide and step in at the right moments without breaking immersion.
Quality of riddlesPuzzles are logical and varied, with both searching and mechanisms, much of it tied to the house’s legend. Overall fair, but occasional tech hiccups and delayed hints are possible.
PlotYou’re bloggers sneaking into a professor’s house with a tragic past and piecing together what happened in the sixties. The story unfolds gradually and nudges you forward.
Difficulty levelMedium difficulty: comfortable as a group, newcomers get help with hints, and experienced players won’t be bored. Solo will be tricky — better to bring a team.
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