WeaknessesThere are complaints about dirty, stuffy areas, stretches that are too dark, and too few tasks. Instances of stun devices used without clear consent and timing glitches.
StrengthsThe dark atmosphere and fitting setting press on the nerves from the first minutes. The actors are active and firmly lead, delivering the right degree of fear.
SecurityReviews mention bruises in the dark, complaints about dust, stuffiness, and the use of stun devices without explicit consent. Discuss contact and lighting in advance and stick strictly to the rules — it’s critical here.
Level of fearVery scary and at times harsh — this is about emotions, not cozy puzzles. Children and the impressionable only in a light mode and after clear agreements.
Actors' gameThe acting is generally praised for drive and credibility; the maniac is memorable. Some guests feel that at times the focus is on electric contact instead of psychological pressure.
Quality of riddlesOpinions on the puzzles vary: from “enough and all logical” to “too few and simple.” Hints are usually precise, but due to the darkness and running around it’s easy to lose the thread of the search.
PlotThe idea of memory loss and returning to a house from memories creates a tense atmosphere. However, because of the pace and darkness, some players don’t pick up the story.
Difficulty levelIn terms of tasks it’s closer to medium difficulty, but stress and darkness raise the entry barrier. Newcomers may struggle to finish on time, especially if they’re very scared.
Reviews