WeaknessesFew puzzles or none at all — fans of classic riddles may not vibe. Loud bangs/shots, occasional rough contact and risk of bruises; occasionally complain about small organizational things like the waiting area and payment. Rare reports of a rude tone from an actor after the game.
StrengthsActors are the strong suit: in character from minute one, flexible, and keeping the tension. The location is large, the atmosphere dense, the plot has twists and reacts to player choice. Contact is adjustable; post-game feedback and photos are often praised.
SecurityYou get a briefing before start and can choose contact levels; stop gestures are respected. However, there are reports of bruises, bumps, and overly loud effects; some teams noted hazardous moments and contentious organizational situations.
Level of fearScary and loud, especially on medium and hard; panic moments and sudden scenes are the norm. Officially 16+ for light and 18+ for medium/hard; not recommended for the sensitive or for kids.
Actors' gamePraised by almost everyone: actors steal the show in a good way, with lots of improv and targeted interaction with each player. They modulate contact based on the team’s reactions; there are stop gestures and a gentle pause when needed.
Quality of riddlesThis isn’t a puzzle quest but a performance: almost no riddles. There are simple tasks, but the focus is on hiding, running, and in-the-moment decisions. The promises match reality — don’t expect logical chains.
PlotThe story unfolds on the fly and adapts to your actions, so runs differ. There are branches and unexpected twists; it feels like a survival movie.
Difficulty levelDifficulty here is more physical and stressful: lots of running, crawling, hiding. Newcomers should start with light or medium; puzzle-seekers may find it too easy.
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