WeaknessesNot equally scary for everyone; some found it mild. Minor bumps happen due to the active format; better wear comfortable clothes and knee/elbow protection. Some wanted more actors and more challenging phases in the 'red room'.
StrengthsStrong acting and live interaction with characters, especially Bobby, the electrician, and the card shark. Dynamic venue with passages and hideouts, a sense of being hunted and constant risk. There’s a safe zone and the option to choose a comfortable contact level.
SecurityBriefing and rules are followed; there’s a safe zone and water. The format is active: if you’re careless, bruises are possible, so comfortable clothing and careful movement are a must-have.
Level of fearOn medium and hard it’s truly creepy; the sensitive may end up in tears and panic. For teens and newcomers, better go light or a softened medium; if you like pain and action, go higher.
Actors' gameActors are fully in character, with lots of improvisation and a personal touch: they can draw out a conversation or dial up the contact. Bobby is the engine of the game, sometimes scaring, sometimes applying psychological pressure; secondary characters are vivid too.
Quality of riddlesFew puzzles; the focus is on mini-tasks and stealth. Everything is logical with no gotchas, but puzzle lovers may feel underfed. Some guests wanted tougher tasks in the red zone.
PlotA Purge-style setting with Bobby’s hunt and a fight to survive on the arena; the storyline varies from game to game. Knowing the first part helps, but isn’t required.
Difficulty levelPhysically intense: lots of running, hiding, climbing. Beginners will be comfortable on light settings; medium and hard suit experienced players and contact enjoyers.
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