WeaknessesToo dark for many and at times unclear; with the “don’t break anything” rule it’s hard to tell what’s an interactable prop. An hour feels short for this volume of tasks. Occasional issues with hints and mechanisms.
StrengthsVery strong atmosphere and well-designed locations. Puzzles are unconventional yet logical; the staff is friendly and sometimes gives a bit more time. Works well for groups of friends and families with kids.
SecurityBefore the start you get a clear briefing and warnings about thresholds; you’re asked to handle the decor with care. Move carefully in the dark; there have been occasional complaints about a mechanism or sound, but overall it’s safe.
Level of fearModerately scary: more tension and sound jump-scares than full-on horror. Suitable for children, especially in no-actor mode.
Actors' gameOften runs without an actor; in that case the host stays on comms, gives hints, and keeps the pace — praised for it. When an actor appears, they add drive without overloading the scare.
Quality of riddlesPuzzles are varied, at times very inventive, and mostly logical. Difficulty is above average, so don’t hesitate to take hints. Sometimes solutions feel non-obvious due to darkness and the abundance of props.
PlotThe goal is simple and clear: escape the witch’s lair in 60 minutes while unraveling her secrets. The story unfolds across atmospheric locations and holds interest till the end.
Difficulty levelDifficulty is notably above average; newbies may struggle without hints and a calm pace. Especially appealing to experienced teams and fans of head-scratching challenges.
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