WeaknessesFor some, it's too scary and at times a bit harsh on higher modes. Puzzles can feel veiled and difficult; stress can stall teams. A few reviews asked for cooler air/a water cooler, and some wanted a few more puzzles.
StrengthsStrong acting and adjustable level of contact. Production design and the scale of the locations feel like a horror film, with well-staged scenes. Puzzles are interesting and fair, and hints are delivered delicately.
SecurityBefore starting, there's a clear briefing and a choice of contact level; staff are polite and mindful of boundaries. During the process they adjust intensity and help if the team gets stuck.
Level of fearVery scary, especially at 16+ and hard modes; the sensitive should think twice. There are 14+ and no-contact options, plus adaptations for kids and groups with special requests — the fear is adjustable.
Actors' gameActors commit 100%, lead the game, scare unexpectedly, and know how to work with each participant. Interaction varies: from hints and escorting to individual scenes; boundaries are agreed in advance.
Quality of riddlesPuzzles are varied, logical, and often non-linear, requiring you to spread across rooms and work as a team. Hints come as nudges, not direct solutions. Newcomers may find it tough, but everything is doable.
PlotYou end up in a maniac's lair and play by his rules to escape in time. The story unfolds as you progress, maintaining constant tension without extra spoilers.
Difficulty levelDifficulty is medium to high: enjoyable for experienced players, newbies should take hints. Fear makes solving noticeably harder, and time flies.
Reviews