WeaknessesA lot of running — not comfortable for everyone. Occasional minor bumps and mixed feelings about touching. Hardened puzzle fans may miss higher difficulty.
StrengthsStrong acting and high immersion. A large venue, ambience, and pace that keep the tempo. Plenty of emotion: from laughter to panic.
SecurityReviews note lots of active movement and touch; one guest banged a knee, so caution won’t hurt. Contact, by comments, isn’t “hardcore,” but staying mindful of yourself and teammates matters.
Level of fearVery scary and at times oppressive; likely not for the sensitive or children. Fine for teens and newcomers with horror experience, but expect touches and sudden moments.
Actors' gameThe actors are the main strength: varied performances, tight interaction, sometimes grabbing and leading you away. They improvise often and nudge the group at the right moments.
Quality of riddlesPuzzles are fair and mostly easy–medium, with some nonlinearity and splitting tasks across the team. Hints are metered to prevent stalling. No hardcore level, but the pace doesn’t drop.
PlotA sequel with its own script in a familiar location: the goal is to save the “toy” and escape within the time limit. The story is told through action and performance, with a survival-race feel.
Difficulty levelPuzzle-wise it’s comfortable for newcomers and groups; the main challenge is coordination and speed. Experienced puzzlers may find it simple, but the drive is there.
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