WeaknessesSome teams gripe about the stream of hints and not enough time to think. There were isolated notes about loud music, stuffiness, and small service hiccups or worn props. Some found the location small.
StrengthsStrong atmosphere, smart light-and-sound, and the actor’s sudden appearances. The mechanisms and the 'transport' are a rare, standout feature. The ending often becomes the favorite moment.
SecurityOverall safe and controlled; rules are explained upfront, and contact can be turned off. Rare complaints about overly loud sound, darkness, and a risk of tripping — be attentive and ask for a comfortable mode.
Level of fearVery scary even without contact; if you’re sensitive, ask to dial it down — the actor can be removed or softened. Suits teens in a gentle mode, but it will be tough for very young kids.
Actors' gameActors get universal praise: they scare without touching, appear unexpectedly, and keep the tempo, sometimes adding a showy number at the end. Contact level is adjustable, with 'harder' options on request.
Quality of riddlesPuzzles are logical and generally not difficult, letting you stay in the atmosphere. Lots of interactive mechanisms, no 'padlock-heavy' stuff, and the movement gimmick is a real wow. On the minus side, some felt there were too few tasks and too many hints.
PlotYou’re exorcists, digging into a tragedy in a house and trying to name the demon. The story guides you from room to room and throws in unexpected twists by the finale.
Difficulty levelPuzzle-wise it leans easy-to-medium, ideal for newcomers and groups without much experience. Experienced escapers should ask for fewer hints and a more intense mode.
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