WeaknessesThe waiting area is modest and can be uncomfortable; space is tight for four. Some are bothered by the exhaust smell from the chainsaw. Those who like to ponder puzzles may feel short on time, and the “caught = game over” rule can feel harsh.
StrengthsStrong acting and a cinematic atmosphere where sound, light, and set design work in unison. A large set with different rooms and a mounting pace. Friendly staff; hints are precise and don’t kill the thrill.
SecurityBriefing is clear, operators keep a close watch, and there’s no direct aggressive contact. There’s running, tight spaces, and a chainsaw smell—people sensitive to odors should consider it.
Level of fearVery scary, at times on the edge, so it’s unlikely to suit children or the impressionable. Horror and performance fans get the full ride.
Actors' gameA maniac in action format—minimal words, maximum presence and timing, which everyone appreciates. Mostly non-contact, but there are contact sessions too—better confirm in advance.
Quality of riddlesThe puzzles are there and they’re fair: about attentiveness, connecting facts, and quick logic. The pace is high; you have to think on the run, but hints, if taken, gently steer you. For hard-puzzle fans they may feel a bit few.
PlotA classic horror story about captivity and escape; the tension builds from scene to scene. The finale is powerful and visually dangerous—no spoilers—it sticks with you.
Difficulty levelTask-wise—medium; in pace and nerves—above average. Without some basic fitness it can be tough; perfect for experienced teams and adrenaline seekers.
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