WeaknessesPuzzles are simple for many; experienced players may miss challenge. Sometimes the operator hints too early and breaks the flow. Big teams find hiding cramped, and the horror component feels weak to some.
StrengthsStrong acting and a dense clinic atmosphere with convincing set design. Lots of live banter and humor, with a choice of vocabulary. A high-energy finale and careful staging with no injuries or rough contact.
SecurityThe quest is contactless, with a clear briefing and attentive staff. They give you straitjackets and hoods at the start — everything is safe and under control.
Level of fearMinimal spooks; the main shiver comes from the doctor’s hunt and the risk of getting busted. Suits newcomers, groups, and teens; hardcore horror fans may find it mild.
Actors' gameThe doctor is charismatic and flexible in conversation, the off-screen voice can hype and make you laugh. Lots of interaction; actors tune to the team’s tone, and shifts bring different levels of humor and pressure.
Quality of riddlesPuzzles are logical and fair but mostly easy and solved on the go. Hints come via the operator, sometimes too actively. Perfect for a first or second quest; veterans will breeze through.
PlotYou come to in a ward after some magic lollipops in Goa and try to prove you’re not a patient. The story unfolds through scenes and dialogues with the doctor and residents, and the finale keeps you on edge.
Difficulty levelLow difficulty, focused on reaction and communication. Ideal for newbies and mixed groups; seasoned questers will find it easy but atmospheric.
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