WeaknessesThere was a review about profanity and an unjustified stop of the session by an actor. In such moments, pace and immersion break. Sensitive players should agree on comfortable interaction boundaries in advance.
StrengthsStrong ambience and attention to detail, the feel of a real clinic. Lively interaction with characters, with Doctor Sinitsyn especially memorable. Puzzles are fresh, keep the pace, and are tied to the story.
SecurityBriefing and rules are in place, and moderation monitors behavior. There’s a single complaint about an abrupt stop and rudeness; no other safety signals are seen in the reviews.
Level of fearAt times very scary, but there’s relief through humor, so the tension comes in waves. It may be tough for children and the highly impressionable; no official age threshold is mentioned in the reviews.
Actors' gameThe actors’ performance is often called top-level, with lots of live interaction with the “patients” and the doctor. One instance of overdoing the language and stopping the game is noted, but overall impressions are positive.
Quality of riddlesNew tasks and locations have appeared; the puzzles are mostly logical and avoid tedious searching. Under fear, simple things can fly out of your head, down to children’s games — the quest plays this cleverly. The balance feels fair: use your head and you move on.
PlotOn assignment from a local newspaper, you investigate the dark dealings of a psychiatric hospital and prove the clinic’s involvement in murders. Characters and encounters in the wards push you toward the solution without extra spoilers.
Difficulty levelMedium difficulty: accessible to newbies, not boring for the experienced. Under fear, simple steps get harder, so teamwork and composure are key.
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