WeaknessesThe location is small; some want more rooms and space, and it can get stuffy. There are complaints about the logic of certain tasks and organizational issues like rescheduling or an open room. There are a few serious complaints about excessive contact and disrespecting boundaries.
StrengthsAtmospheric sets, music and lighting immerse you in the story right away. The actors improvise vividly, take contact preferences into account and give attention to everyone. Many note a friendly administrator and warm conversation after the game.
SecurityThere’s usually a briefing and clarification of the contact level, a safeword and radio communication. But reviews mention cases of painful contact and no screening for phobias or injuries — it’s better to discuss boundaries in advance and monitor your well-being.
Level of fearOn medium and hard it’s very scary, at times a bit painful; the low level suits newcomers and teens with supervision. Small children — only on a reduced level and with no contact.
Actors' gameActor performances are often praised by name — Kolya, Lyosha, Irina, Ilya, Roman, Maxim, Dasha and others, noting flexibility and full immersion. Contact is adjusted from zero to hard mode, but some write about overreach and the need to observe safewords better.
Quality of riddlesPuzzles are mostly mid-level: solvable and clear, but fear makes it hard to concentrate. There’s some pixel hunting and code picking; experienced players may find it easy. Hints are given properly and on time if requested.
PlotA gothic story about the manor’s owner and his loss sets the mood; the finale is emotional for many. Sometimes they note a lack of closure or an abrupt break in the narrative.
Difficulty levelGreat for newcomers, especially on low or medium; experienced players may find it short and simple. Emotions and fear noticeably raise the subjective difficulty.
Reviews