WeaknessesFew puzzles; those who like to “think” may feel shortchanged. There were isolated reviews about going too far with pain and stun guns, and about hearing neighboring teams. Overacting by one of the actresses is sometimes mentioned.
StrengthsStrong cast, live interaction, and flexible contact tuning. The Soviet apartment ambience immerses you from the moment you step in; the plot is branching. After the game you can calmly discuss impressions with the actors—many love that.
SecurityReviews often emphasize a clean venue, clear briefing, and individual contact calibration. On hard modes bruises and painful sensations are possible; occasionally people complain about excess and a stun gun—agree on safewords and boundaries in advance.
Level of fearThe fear comes mainly from physical contact and tension, not jump scares or mysticism. Probably not suitable for kids and the highly sensitive; newcomers should pick a soft level and check age rules with the organizer.
Actors' gameThe actors are the project’s main strength: they draw you in, keep the pace, improvise brilliantly, and tune contact to each person. Ilya, Roman, Liza, Alexey, Darina, Anna, and the team are often thanked for professionalism and the post‑game conversation.
Quality of riddlesThere are puzzles, but they’re simple and occasional, more like breathers between scenes. Expect searches and small tasks like fuses or a crossword. Fans of complex challenges may find it scant, but within the story’s logic they fit.
PlotYou’re in a Soviet apartment with a grim history of disappearances; the team’s choices shape the branches and the finale. The story is delivered through characters, contact, and atmosphere, without extra spoilers.
Difficulty levelPuzzle‑wise it’s on the easy side; the main challenge is enduring the contact and tension. For experienced “code‑crackers” it may be lacking, but for performance‑and‑emotion lovers it’s just right.
Reviews