WeaknessesSometimes people complain about extra hints or dry communication from admins. On medium contact, some wanted more actor presence and edge. Rare unpleasant moments noted like scrapes, a bite, and a few contentious on-site situations.
StrengthsStrong acting and slick costumes, lively contact, and smart handling of fear. A large, atmospheric location with good sound and lighting. Immersion starts right in the lobby.
SecurityThere’s a briefing before the start, and you can lower the contact level on the fly. Reviews mention rare scrapes and a bite, plus a warning about an awkward staircase, so wear clothes you don’t mind and state your boundaries in advance.
Level of fearGenuinely scary; on hard it clamps down for the whole session. For kids and the sensitive, take light or even no actor — it still works and won’t traumatize.
Actors' gameActors make you fall for the performance: Arseniy, Andrey, Mikhail, Zakhar, Vladislav, Nikita and others often get personal shout-outs. Contact ranges from careful to rough, and they adapt to the group; a second actor noticeably adds drive, and there’s also a 'positive' character version.
Quality of riddlesPuzzles are generally fair, clear, and logical, with some pleasant mechanics and search elements. There aren’t many, so the quest feels like a performance with puzzle elements. Great for newcomers; kids may struggle without hints; occasionally players complain about unsolicited hints.
PlotThe setting is the lair of the master and his 'dogs,' where you try to slip out before they return. The story is delivered briefly but atmospherically; the rest is built by light, sound, and encounters with the character.
Difficulty levelAn easy-to-medium quest: veterans go for emotions and performance, newcomers play comfortably. Best with three to five people; for kids, choose light and ask for more logic-focused hints.
Reviews