WeaknessesThe space is compact; some want more rooms and either more puzzles or difficulty. Requests to weave the actor deeper into the plot; rare technical glitches and overly loud music were noted.
StrengthsThe actor adds energy and unobtrusive hints. The prison ambience is convincing; staff are friendly, with photos and props. Most puzzles are logical and not dragged out.
SecurityClear briefing before start; the team is monitored by cameras and helped quickly. If loud music bothers you, ask to turn it down right away.
Level of fearNo scare tactics—at most mild story tension. Suits kids and anxious guests; families leave pleased.
Actors' gameThe inmate-actor drives the story: plays along, jokes, and gently guides. Sometimes people ask for more emotion and involvement, but overall their work is a strong suit of the quest.
Quality of riddlesNon-linear, balanced between logic and mechanisms; searching doesn’t dominate. Solutions are fair and clear, especially with some experience. Some runs feel a bit puzzle-light or could be harder, and tech may need a check.
PlotYou’re innocent inmates; a chance to escape appears when a guard drops the keys. Expect possible twists and light self-irony without grim details.
Difficulty levelLeans medium; newcomers feel comfortable, veterans may find it easy. Best with three to four; two is harder due to nonlinearity, six feels tight and rushed.
Reviews