WeaknessesSome miss the fear and a live actor, and experienced players may want more difficulty. Minor breakages or mechanical confusion happen, other locations can be heard; occasionally you aren’t allowed to finish the room due to time. A passive role can leave a player without part of the emotions.
StrengthsGreat movie-like atmosphere, well-thought-out mechanisms and team tasks; roles boost engagement. Often praised: friendly staff, clear briefing, and a strong finale. Spot-on for a starter horror.
SecurityBefore the start, you get a detailed briefing and are asked about phobias; if needed, they assign a gentler role. Occasionally noted: questionable safety moments and technical glitches, plus sound bleed from neighboring games, but overall it’s within the norm.
Level of fearMore eerie than truly scary; few jump scares. Suitable for 14–16+, but there are claustrophobic moments—better to warn in advance.
Actors' gameNo actor; interaction goes through tasks, sound, and the host. Those needing live contact and maximum fear may miss some drive, but many note it stays tense even without an actor.
Quality of riddlesPuzzles are diverse, focused on mechanics and logic, often requiring clear team communication. Generally fair, though some players questioned the coherence of one room. The first area is often the biggest bottleneck.
PlotThe plot leans on 'Saw' references: you are victims with different roles, helping each other escape and 'atone for sins.' A neat twist awaits at the end without extra spoilers.
Difficulty levelDifficulty is medium: comfortable for newcomers, sometimes easy for veterans. Best experience is with four; doable without hints, but the timer pushes.
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