WeaknessesFor experienced players the escape room feels short and easy; some finish in 30–40 minutes. Some reviews ask for more rooms and a deeper finale. The plot felt ordinary to part of the guests.
StrengthsAtmospheric set design, neat renovation and cleanliness, good sound that draws you in. Puzzles are logically built and run reliably, with transitions that pleasantly surprise in places. A comfortable waiting area and polite staff complete the impression.
SecurityEverything works and opens correctly; the briefing is clear. The space is clean, shoe covers are provided — they clearly keep things in order.
Level of fearHardly any scares, at most a couple of jumpy moments. Suitable for outings with school-age children.
Actors' gameNo in-room actors; interaction goes through the operator. Sometimes noted as a slightly odd manner, but overall the help is timely and appropriate.
Quality of riddlesPuzzles are fair and mostly medium or below-medium difficulty, with no “magic” and clear logic. A good balance of search and logic, and mechanisms trigger without delays. Experienced players may miss challenge in the second half.
PlotA story about an old manor and the search for a hidden treasure room, presented lightly and without gloom. Some missed a twist at the end, but the overall line is clear and cohesive.
Difficulty levelOptimal for beginners, families, and parties of 2–4. Fast-playing teams and larger groups finish quickly and may be left with a sense of ease.
Reviews