WeaknessesOccasionally you’ll encounter tired props and small issues like a "universal" key or an unfinished safe. Some players missed music, and the lighting felt too bright; there aren’t many rooms. There are contentious tasks: the map, the toggles, and a couple of spots where a hint is tough to avoid.
StrengthsA strong historical atmosphere and tidy details make the immersion convincing. Puzzles are mostly logical and varied, with a nice dose of electronics and without an overload of combination locks. Staff are attentive and offer discreet, to-the-point help.
SecurityA safe, intimate format with no jump scares, clear briefing, and contact with the operator. The venue is neat and clean, with order well maintained.
Level of fearNo scares; it’s a calm spy adventure with a touch of adrenaline at the end. Suitable for kids and family teams, with no noted frightening moments.
Actors' gameNo live actors; it relies on atmosphere and interaction with objects. Operators guide tactfully, provide hints on request, and can even run the game in English.
Quality of riddlesPuzzles are mostly fair and logical, focused on observation and wit, with pockets of interesting electronics. Clear for beginners and a pleasant workout for experienced players, though a nudge is sometimes needed. There are occasional non-intuitive spots and rare technical hiccups.
PlotYou’re agents trying to foil plans and secure secret documents as the hour ticks down. The story is presented linearly but keeps the tone tight and adds momentum toward the end.
Difficulty levelDifficulty leans toward medium; an easy entry point for newcomers and comfortable for a duo. Experienced players may prefer a no-hint run, otherwise the first half can feel light.
Reviews