WeaknessesMusic can be too loud at times, and hints may arrive unasked. In rare cases the equipment misbehaves. Those expecting actors and direct contact may find the fright lacking.
StrengthsStrong basement vibe and sound keep you on edge to the end, with a punchy finale. Good team dynamics and fair puzzles please both newcomers and veterans. Staff engage and help without breaking the mood.
SecurityClear briefing before the game and attentive monitoring during; hints if needed and even extra time. Hardly any active physicality; rare tech hiccups may mar the impression but not safety.
Level of fearMore gloomy and nerve-jangling than outright terrifying, but the start and soundscape really tickle the nerves. Not suitable for small children; teens are better off with adults.
Actors' gameBy default the room has no actor and no contact interactions. There are special runs with actors that many enjoyed, but there was also the reverse case where an actor showed up in a «no-actor» game.
Quality of riddlesTasks are mostly logical and well signposted, with fresh ideas and a need to share information. The opening block feels the hardest; it evens out afterward. Occasionally there are search moments and rare mechanical failures.
PlotA linear escape-from-the-«hostel» story with emphasis on atmosphere over narrative. The ending is often noted as unexpected and high-adrenaline.
Difficulty levelMedium difficulty with a gripping start; best with three or four. Hints will help beginners, pairs have a harder time, and veterans can chase speed and sync.
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