WeaknessesTechnical issues happen: drained hint tablet, occasional mechanism failures, and communication delays. Some complain about overbearing hints and a strobe with loud noise at the end. With 5–6 people it feels cramped and loses pace.
StrengthsStrong lab ambience, well-judged effects and music keep you on edge. Puzzles are varied, demand attention and teamwork; operator help is usually precise. Staff are friendly, and fear can be tuned on the fly.
SecurityYou’re briefed before start, staff stay in touch and respond, but flag triggers in advance. There’s flashing light and loud effects—if you’re sensitive to strobe and noise, pick a gentler mode.
Level of fearFear is mostly about light, sound, and presence; on hard it gets very tense in places, but not everyone finds it equally scary. Not for small kids; teens and adults are fine, and on a light setting it’s gentler.
Actors' gameAn actor is optional and scaled with the fear level: from brief spot appearances to occasional interactions. Some sessions run without an actor, with light and sound carrying the mood.
Quality of riddlesThere are many tasks, clued fairly and mostly logically, but without attention and reading instructions it’s tough. No special chemistry knowledge needed despite the lab theme. Nonlinearity adds freedom and confusion at once.
PlotYou infiltrate a classified lab for a vaccine against a zombie outbreak while everything collapses around you. The storyline is simple and clear, and the atmosphere makes the mission feel personal.
Difficulty levelA tough quest; newbies may struggle without hints. Best with 2–4 people; experienced teams will love it, especially the nonlinear parts.
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