WeaknessesFor ages 6–8, some tasks are tough without hints, and the finale can spike in difficulty. Loud sounds can be frightening at times. Rare organizational hiccups and tired props, like a finicky fingerprint lock.
StrengthsThe set feels like a real spacecraft; the flight and turbine effects go down well with all ages. Plenty of rooms and tasks so everyone can find ‘their’ role. The team is friendly: hints are gentle and timely, and a photo souvenir is a nice bonus.
SecurityA clear briefing is given before the start; a host accompanies you and keeps the pace. The space is large and safe; if kids are sensitive to loud effects, it’s worth flagging in advance and taking hints more readily.
Level of fearThis is a kids’ version without hardcore scares: more drive and light suspense than fear. In the first minutes, sound and darkness may startle sensitive children, but with a host the anxiety fades quickly.
Actors' gameHosts and administrators are a strong suit: friendly, they catch the moment and give unobtrusive hints. Where needed, they calm and involve the kids without solving everything for them.
Quality of riddlesPuzzles are fair and diverse: from code searches to logic and a bit of math; attention to detail matters. Most families are comfortable with occasional hints, while the very young struggle without an adult. The final task is often noticeably harder than the rest.
PlotYou are young astronauts on your way to Aldebaran when emergency mode wakes the crew. You have an hour to repair the ship and see the mission through.
Difficulty levelActual difficulty leans light–medium: optimal for ages 8–11 and families; younger kids do better with a host or active hints. Teens are fine without help; a few tasks and the finale can even surprise adults.
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