WeaknessesTech and wear sometimes let it down: safes, worn labels, a weak speaker in the finale. It can get stuffy in places, and some find the ending overly “mathy,” with a shallow plot.
StrengthsA huge location with many rooms and transitions, a convincing spaceship atmosphere. Puzzles are generally logical and varied, and the sound and lighting pull you in nicely.
SecurityClear briefing before start; lots of movement, but no crawling or heavy action. It can be stuffy and lights may flicker, and staff helps quickly in case of glitches.
Level of fearNot a horror, but darkness, emergency flashing, and a hint of the alien create a mild tension. Kids 7–12 are usually comfortable with adult support and hints.
Actors' gameNo actors in the game; communication goes through the operator. Operators give gentle nudges and keep the pace, and are often thanked by name.
Quality of riddlesA varied set: observation, search, logic, and a bit of simple arithmetic; the balance is mostly fair. The structure is predominantly linear, but there are branches and parallel tasks. Occasionally people note unpolished spots and breakages, though these are more exceptions.
PlotA classic setup: an accident on the ship, you need to restore the course to Aldebaran and reach the target. The story is delivered through the environment and audio, though the final delivery feels muddled to some.
Difficulty levelMedium difficulty: newcomers are comfortable with rare hints, families are right at home. Pros will go through quickly, but the final block can press; optimal team is 2–4 people.
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