WeaknessesFrequent complaints about loud and muddy audio, making story tracks and hints hard to understand. Occasional delays or malfunctions in mechanics and tired props. Not much space and only two areas; hints can be blunt and break the style.
StrengthsVery strong Inquisition atmosphere, realistic sets, and a good story running through the whole game. Varied puzzles and interesting technical solutions create a sense of magic. Staff are usually friendly and let you finish even if you run over time.
SecurityBriefing before start; there’s a call button for hints—sometimes you have to go back to the first room to reach it. Compact location with no crawling, but some complain about stuffiness and dust—dress light.
Level of fearMore atmospheric and uneasy than truly scary; solo players and pairs may feel distinctly spooked. Suitable for teens and the sensitive with caveats due to loud sounds and darkness.
Actors' gameNo actor by default, and most feel one isn’t needed—the effects build the tension. Interaction is via the operator and a hint button; some note hints are too direct or poorly timed.
Quality of riddlesPuzzles are varied: search, reading, logic, mechanics; overall fair and on-theme. Some teams miss a sense of flow or logic, and sometimes solutions are hinted too explicitly. Mechanisms can trigger with delays, but the concepts and execution impress.
PlotThe plot about battling evil and temptation within church walls is readable almost throughout. At times it’s hard to follow due to loud, muddy audio, and some info is crammed into a single note.
Difficulty levelDifficulty is medium to above medium: attentiveness and reading matter; newcomers are comfy with hints, and veterans have plenty to do. Large teams may struggle due to crowding and noise; ideal is 2–4 people.
Reviews