WeaknessesSometimes the frequency and contact with the actor aren’t enough, especially for experienced teams. Some players wanted more props and item searching. Narrow passages can stress people with claustrophobia.
StrengthsStrong atmosphere with music, the actor’s unexpected entrances, and lots of different rooms. The staff are attentive and flexibly adjust the level of contact. Quality sound design and confident immersion from the get-go.
SecurityBefore the start you’re given a clear briefing; the administrator stays in touch and helps. The level of contact and difficulty are discussed in advance, and you’re warned about darkness and tight spots.
Level of fearOn the fear scale — high: screams, running, and goosebumps are almost guaranteed. Kids are okay from 12–14 if ready for scares; you can choose a soft mode or go without an actor.
Actors' gameActors often get raves for charisma and spot-on timing, most often praising Egor and Artem; the format ranges from no-contact to contact. Occasionally there are reviews about infrequent appearances or lack of interaction.
Quality of riddlesPuzzles are fair and logical, predominantly medium difficulty, with some tough ones. There aren’t always many, but they’re woven into the flow and don’t break the pace. Admins’ hints are precise and timely.
PlotYou descend into the house basement where a priest-exorcist disappeared and try to banish what remains. The story unfolds through locations and events without spoilers.
Difficulty levelDifficulty leans toward medium: newcomers are comfortable with hints, and experienced teams will also have things to ponder. Sometimes you run into the time limit and the actor’s mounting pressure.
Reviews