WeaknessesSometimes equipment freezes or a part is missing, which eats time. Spaces are tight for very large groups, some decor is a bit worn, and you can hear the neighboring horror room. Transitions between stages are sometimes not obvious.
StrengthsHigh-quality, tech-forward puzzles focused on mechanics and interaction, some unique. Good story delivery and a striking final moment, plus friendly staff.
SecurityClear briefing is given; staff stay in touch and help on time. Overall safe, though occasional technical glitches were mentioned and promptly fixed.
Level of fearNot a scary format; kids handle it well. Younger schoolchildren should go with adults, but groups of 9–10-year-olds also managed with supervision.
Actors' gameMostly interaction is through the operator and admins who nimbly give hints along the way. Some mentioned actors at the venue overall, but Bunker itself has no scare actors or jump scares.
Quality of riddlesPuzzles are diverse: logic, mechanisms, team actions; there are vivid set pieces with a rocket, a lunar rover, a laser, and instruments. Solutions are generally fair and sequential, but sometimes the chain of steps is confusing. Difficulty is medium, at times above average.
PlotThe story about a missing scientist and an unfinished lunar mission is neatly woven into the tasks. The plot unfolds as you move through the rooms without spoilers and holds interest.
Difficulty levelMedium leaning hard: you will have to think. Newcomers are comfortable with hints; experienced players will have plenty to do; optimal team size is 4–6.
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