WeaknessesFew puzzles and some feel illogical. Occasional organizational hiccups and safety concerns; some don’t like prolonged isolation of one player. People note stuffiness and a risk of ruining clothes.
StrengthsPowerful acting and unpredictable interaction, scenes between characters, and a cohesive set that pulls you into the story. Immersion from the first minute and drive to the finale.
SecurityForceful contact leaves marks and can tear clothing—wear something comfortable. The level is adjusted, but reviews mention weak briefing, stuffiness, and some unsafe little things.
Level of fearGenuinely scary, and on hard it’s also painful; not for the sensitive or for children. Newcomers should start with medium—it also tingles the nerves.
Actors' gameActors are the project’s trump card: charisma, improvisation, and a fine sense of team boundaries, with roughness used where it fits. Contact is distributed so everyone “gets their share,” and entrances are sudden and impactful.
Quality of riddlesThere are few puzzles; under stress they feel simpler than they are, and the brain sometimes “switches off.” There are unconventional tasks, but some reviews call them illogical. Puzzle lovers may find the volume lacking.
PlotA family visit to a luxurious house suddenly derails into a nightmare, and you’re no longer guests. The plot feels like a backdrop to the performance; for some teams it fades into the background behind the emotions.
Difficulty levelMedium is manageable for beginners; hard is for those who knowingly go for pain and dense contact. In terms of tasks it’s closer to easy—the challenge is not logic but stress.
Reviews