WeaknessesPuzzle lovers may find it lacking; at times it feels like being led by the hand. Players are periodically taken away one by one, causing some to miss parts of the story. There are occasional complaints about painful moments and staff handling in contentious situations.
StrengthsTop-tier acting and lively dialogue that keep you in the story to the end. Realistic sets, sound, and a large location with unexpected features. Three branches and a flexible contact level for each player.
SecurityThis is a contact performance; it’s important to listen to the briefing, state your boundaries and safewords, and choose the appropriate mode. Most reviews say boundaries are respected, but there have been isolated complaints about painful moments and mishandled episodes, so attentiveness and communication are essential.
Level of fearThe fear is mostly psychological; few jump scares, but constant tension. Not advised for children or the highly impressionable; the contact level can be chosen from gentle to hard modes.
Actors' gameActors are praised almost unanimously: they stay in character, can improvise, and adapt to the team. With boundary-aware contact and engagement, they drive the story forward through dialogue and actions.
Quality of riddlesThere are puzzles, but they’re basic and not critical to the plot. Fair and logical, yet few; the emphasis is on emotion and interaction. Those coming to "strain their brains" may find it too little.
PlotA story about a wellness center and searching for the boss turns into a fight for your own sanity. Branching depends on your choices; there are multiple endings, and the actors themselves avoid spoilers.
Difficulty levelIntellectually easy, emotionally heavy, especially on hard modes. Great for newcomers, while hardcore fans of puzzles and structure may find the challenge lacking.
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