WeaknessesComplaints include the small number of puzzles and the advertised fear or effects (smoke) not matching expectations. Sometimes one actor dominates, mechanics glitch, the finale cuts off. There were occasional concerns about safety and the admin’s reception.
StrengthsThe sets and sound create a dense, 'living' atmosphere that starts already at reception. The actors give it their all, tune contact to the team, and aim for impact. There are alternative endings and the feeling of a show where you are a participant.
SecurityOverall it feels safe if you follow the rules and don’t run in the dark. Reviews mentioned a fallen lid, a lost key, and possible splinters from the wood, so choose a comfortable level of contact and listen to the briefing.
Level of fearBy feel — from moderately creepy to very scary; screams and adrenaline are guaranteed, but there’s a light mode and individual settings. Not for kids; beginners should start on the easy level.
Actors' gameThe actors are the main trump card: striking entrances, lively dialogue, and powerful energy; many get goosebumps from Polunochnitsa’s scream and the 'grandpa’s' jokes. Occasionally the contact feels excessive or unevenly distributed among participants.
Quality of riddlesThere are few puzzles, mostly searching and simple actions in the spirit of the performance. Sometimes they ask you to use your head, but the focus is on emotions and acting. Trigger failures and confusion about progression mechanics do occur.
PlotA story about a deal and an attempt to break it, presented through Slavic folklore and the role of 'hunters'. Some missed details and a cohesive finale, but there’s variability and a reason to replay.
Difficulty levelIn terms of tasks it’s easy‑to‑medium, more about performance and emotion. Experienced escapers will find it easy; adrenaline seekers will get their fix on hard mode.
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