WeaknessesFor some, the ending cuts off and doesn’t give a logical point. There are illogical mechanics and a sense of ‘manual’ openings; communication with the admin isn’t always prompt, other quests can be heard. At times it’s cramped and dark; painful contacts have happened, and there’s waiting before the start.
StrengthsStrong acting delivery and solid immersion in the story. Lots of emotion and scary appearances; the setting builds a sense of danger. Two actors noticeably boost the dynamics.
SecurityThe briefing is usually clear and sets the right tone. However, there have been cases of painful contact and bruises, so clarify the level of interaction in advance and don’t hesitate to use safe words.
Level of fearGenuinely scary, especially with two actors and a hard level of contact. Sensitive guests and families with kids should choose a softer mode or another quest.
Actors' gameThe actors are the main plus: charisma, a sense of rhythm, and the ability to adapt to the team. But with hard contact it’s important to set boundaries: there have been complaints about overly rough moments.
Quality of riddlesSome teams love the difficulty and variety of tasks, others scold the illogic and ‘trial-and-error’ approach. At times it feels like mechanics are triggered manually, making it unclear what exactly worked. Hints can arrive with a delay when the venue is busy.
PlotA story about an abandoned house and a fight with evil sustains the atmosphere, but for some guests the resolution feels cut off. Otherwise, the plot is delivered through notes and interactions with the actors.
Difficulty levelDifficulty is above average: experienced players will enjoy it, newcomers may need hints. It’s more comfortable to play with a small team due to compact rooms.
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