WeaknessesOrganization sometimes limps: waiting before start, a dry briefing, phone hints yank you out of the mood, and the finale can be bland. Complaints include not honoring the agreed contact level and uncomfortable props like stuffy hoods. Rarely, you’ll see “not scary” or “illogical.”
StrengthsA realistic apartment set and well-thought-out locations create solid immersion. Actors are often noted as strong and flexible in interaction, with fitting bits of humor. Puzzles are mostly logical, mechanisms work, and there are physical elements.
SecurityThere’s a briefing beforehand and contact levels to choose from, but adherence to boundaries varies by reports, so confirm your comfort level in advance. Physical elements are present; props like hoods may be uncomfortable.
Level of fearFear ranges from moderate to high, depending on the chosen level and the cast. Not for kids, 18+ format; at times there’s rough contact.
Actors' gameMost guests highlight strong acting and close interaction, from gentle touches to holds and individual tasks. Some rotations feel “peaceful,” others overly rough, so it’s key to set boundaries in advance.
Quality of riddlesPuzzles are mainly fair and varied, with clear logic and reliable mechanisms. Hints, when needed, are given precisely, but the phone line can break immersion. A few players note illogic or a muddied ending, though that’s more the exception.
PlotThe story revolves around a suspiciously cheap apartment and the histories that come alive in it, without extra spoilers. The arc is generally readable, but the finale doesn’t land for everyone.
Difficulty levelMedium difficulty: puzzle fans will have things to do, and newcomers will get help. Teams without experience should take hints and not hesitate to ask for nudges.
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