WeaknessesSometimes they prompt without being asked and push buying a video — breaks the mood. Can be stuffy and loud, one review mentioned a scratch on a corner. For five people it’s cramped at the start, the value of the second actor isn’t clear to everyone.
StrengthsAtmosphere and visuals at film level, lots of thoughtful mechanics and automation. The story links the rooms, there are several endings, and the start is unusual. Acting is often 10/10, they appear unexpectedly and add drive.
SecurityThe briefing is thorough, contact level is selectable, and a voice from above safeguards and guides. Overall safe, but stuffiness, loud sound, and one minor bruise were mentioned; more comfortable with a change of shoes.
Level of fear18+. Feels from medium to high: the skittish scream, thrill-seekers may want it harsher. Not suitable for children or the highly impressionable.
Actors' gameActors often delight: sudden entrances, in-character contact, and a sense there are more of them than there are. Two actors make it more dynamic, but some players didn’t see the benefit of the second.
Quality of riddlesPuzzles are logical, at times nonstandard and beautifully woven into the story, the tech is cleanly executed. Difficulty is medium: people take hints, but without dead ends, though a few hints felt premature. The “scare vs think” balance is kept.
PlotA story about a crash and comatose visions leads through different states, with multiple endings. No spoilers: the opening hooks, the throughline is clear and logical.
Difficulty levelDifficulty leans toward medium: newcomers feel comfortable with occasional hints, experienced teams will finish quickly, but the atmosphere can hinder focus. For larger groups, 4 people is better to avoid crowding.
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