WeaknessesRooms are small, and it can get stuffy. At times you have to carry keys between zones; there were complaints about the flashlight. Experienced teams may find the quest short.
StrengthsStrong Egyptian atmosphere, quality decor and audio, good pace. Puzzles are well thought-out and fair, with no unnecessary fuss; staff are kind and attentive.
SecurityClear briefing before start; they monitor and help during the run. Tight areas can get hot—ask for water or a flashlight swap if something misbehaves.
Level of fearNot really scary, but keeps a light tension, with a few slightly creepy moments. Suitable for children with adult participation.
Actors' gameNo actors, but admins stay in touch and gently guide without breaking the flow. Interaction is tactful: more nudges, fewer direct hints.
Quality of riddlesVaried and tech-driven, generally logical and fair. Difficulty leans toward medium; there are tricky bits like symbol tasks or "cats". Comfortable for beginners, a pleasant warm-up for veterans.
PlotA classic tomb exploration with secrets unfolding step by step and a striking start. The story is delivered through tasks, light, and sound, with no extra spoilers.
Difficulty levelModerate difficulty, closer to easy for seasoned teams. Ideal for newbies and families, especially if you’re not racing the clock.
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