WeaknessesAt times the pace sags and participants feel like observers. Puzzle lovers may miss hands-on agency. There are complaints about contact, it's hot in the second room, and occasional minor things like smells.
StrengthsStrong acting and tight interaction with the team, a house "with a history" atmosphere, and well-crafted sound and lighting. An unusual format without extra lock-chasing, with a solid finale.
SecurityAccording to reviews, there is physical contact; one guest had bruises from bites, another mentions a stun gun even on "easy." Before the game, it's best to clarify the contact level and what's allowed on your mode.
Level of fearScary, at points very, but you can choose the level. 14+ age limit; sensitive teens and those who don't like contact should think twice.
Actors' gameThe actors are the main driving force: charisma, improvisation, real-time dialogue. Reviews say they involve everyone with no chance to sit it out and are pleasant to talk to after the game.
Quality of riddlesAlmost no classic puzzles: it's not about numbers and keys, it's about taking part in the story. Those expecting logic puzzles may find it sparse, but the plot and interaction are always front and center.
PlotA story about renting an apartment in a strange house with no less strange residents unfolds around you. No spoilers: the finale is strong and emotional.
Difficulty levelEasy in terms of puzzles; the challenge is your readiness to participate and feel the emotions. Newcomers to immersive will be comfortable, while puzzle hunters may find it lacking in challenge.
Reviews