WeaknessesSometimes the administrator enters rooms with hints, which knocks you out of character. Complaints about lighting: for some it’s too dim, for others too bright. Rarely, people say the actor didn’t scare.
StrengthsStrong atmosphere, a cinematic feel, and tight suspense thanks to silence and hiding. Actors interact flexibly with the team and often make the game truly come alive.
SecurityThere’s a briefing; the level of impact and contact is discussed before play. The administrator monitors and steps in if needed—safe, though it reduces immersion.
Level of fearScary but without excess; the main tension comes from silent hunting and surprises. Suitable for kids 10–12 with adult supervision; intensity can be lowered by agreement.
Actors' gameActors are praised for engagement and for playing on the edge of fear and humor; for some teams they carry the experience. You can pre‑agree on the level of contact, but occasionally the fear doesn’t land.
Quality of riddlesNon‑trivial puzzles without the key‑lock conveyor, requiring attentiveness and wit in silence. Difficulty is above average; hints often help, but solutions are fair and logical.
PlotYou sneak into a blind owner’s house and try to make off with the loot while staying quiet. Any noise is a risk of being caught.
Difficulty levelMedium leaning high; newcomers and kids will benefit from hints. Experienced teams will have plenty to do thanks to unconventional tasks and the dynamics.
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