WeaknessesReviews mention broken props, non-working mechanisms, and late hints. Sometimes they promise two actors but you get one; there have been delays and curt communication at reception. There are complaints about excessive roughness and questionable penalties.
StrengthsA large and varied location with tunnels, great lighting and music — immersion is instant. The actors know how to scare and vary the contact; many note carefulness in hard mode. Lots of emotions: newbies scream, and the experienced don’t relax either.
SecurityContact format, darkness and tunnels; reviews mention firecrackers and falls — be careful. Take off glasses and jewelry, lock in your contact level in advance, and ask about effects — your comfort and safety depend on it.
Level of fearAt times scary to the point of panic, especially at the start, then you get used to it. Kids and the sensitive should choose soft contact or none at all; hard is definitely for those who like it hardcore.
Actors' gameThe actors are the main plus: they appear unexpectedly, keep the pace, and can dial the contact from soft to hard. Sometimes people note excessive roughness or broken agreements, so it’s important to set the contact level in advance.
Quality of riddlesThe puzzles are mostly simple and clear; under fear pressure you solve them with hints. There are interesting solutions, but some guests noted few tasks and technical glitches. There were cases when doors opened not by puzzle logic — frustrating for experienced players.
PlotA story about a secret project and a botched experiment: a lab, the infected, survival. The story is delivered atmospherically and without extra talk — more action, fewer words.
Difficulty levelPuzzle-wise the level is around medium or lower — newcomers will be comfortable, while puzzleheads may find it light. The difficulty rises due to fear and contact: hard gets in the way of thinking and adds pressure.
Reviews