WeaknessesSometimes people complain the quest is short and there aren’t many rooms. Notes pop up about a loud briefing, worn props, and illogical tasks for some groups. Rarely, there are mentions of an unfriendly administrator or questionable moments with a stun device.
StrengthsStrong actor improvisation and audience interaction, scary in moderation and very fun. Music and decor instantly immerse you in the bar’s story. You can flexibly set the intensity—from light to hard.
SecurityBefore the start they brief you and clarify contact boundaries; profanity and the stun device are by agreement. Some reviews mention ignored requests and an overly loud intro, so it’s best to set boundaries in advance.
Level of fearFear is adjustable: there’s light for those who don’t want hardcore, and hard for adrenaline lovers. Suits teens 14+ and newcomers; on hard it can feel genuinely uneasy.
Actors' gameThe actors are the main feature: they keep the pace, joke, scare smartly, and adapt to the team; the bartender Herman is often singled out. Rare complaints note “didn’t impress” in some sessions.
Quality of riddlesPuzzles are generally clear and on-theme, more about interaction and ingenuity than heavy logic. There are bright solutions and final twists, but some guests feel there aren’t enough tasks or the finale dips. Newcomers are comfortable; experienced players should ask for more challenge.
PlotThe story revolves around a strange bar and a mysterious bartender, revealed through interaction. Most find this enough for immersion, though some wanted a more cohesive line.
Difficulty levelDifficulty leans light–medium; newcomers feel confident thanks to hints. Experienced players are advised to take hard mode, otherwise the quest may feel short.
Reviews