WeaknessesIsolated reports of rough contact on harder modes and overdoing the "shocker." It can be dark and the first puzzle is tough; by the end some find it less scary. There were complaints about a filming/photo ban and occasional service rough spots.
StrengthsStrong, charismatic actors with lots of attention to each player. A large space and many rooms with realistic decorations. A good balance of scares and tasks, with hints woven into the plot.
SecurityClear briefing before the start; you can choose the fear and contact level. On Hard there are physical elements and a "shocker"—they warn you; if you want it gentler, ask to dial the contact down.
Level of fearIt’s scary—at times to tears and frantic running—but you can choose Light and go even with teenagers. On Hard the contact is harsh; sensitive visitors are better off with Medium or Light.
Actors' gameThe actors are the main plus: they play naturally, keep the tension, can both scare and joke, and help when it matters. Contact is flexible—from gentle to rough—warned about in advance and adjusted to you.
Quality of riddlesPuzzles are varied, logical, with no cheap gotchas, often non-linear. Overall medium difficulty; beginners manage with hints, and experienced players still have things to think about. The first puzzle sometimes breaks the rhythm due to the darkness.
PlotYou follow Maria Belova’s trail through the isolation ward of a psychiatric hospital, trying to understand what happened and how she vanished. The story unfolds through rooms, tasks, and interactions with characters, without extra spoilers.
Difficulty levelOptimized for a broad audience: medium difficulty with occasional dips at the start. Newcomers should pick Light/Medium; hardcore fans—Hard with intense contact.
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