WeaknessesSometimes noted: few rooms, hot and stuffy, and dim lighting in places. In certain games actors appear too rarely or, on the contrary, give too many hints, which lowers the tension. For some it turned out more fun than scary.
StrengthsStrong acting and a dense atmosphere that immerses you from the first minutes. A detective storyline with twists, lots of fitting and fair puzzles. You can choose the fear level and degree of contact.
SecurityThere is a briefing before the start; intensity level and contact are discussed; the venue is generally clean and tidy. But it can be hot and stuffy, lighting is weak in places; physical contact and a stun gun are only by agreement with the team.
Level of fearIn terms of fear — from moderate to hardcore; at higher modes physical contact and a stun gun are possible by agreement. Teens should pick a lighter option; small children and those who dislike contact should discuss conditions in advance.
Actors' gameActors feel believable, interact deftly with players and respond to lines, which ramps up fear and engagement. Occasionally there are complaints about infrequent appearances or excessive shouting that breaks the mood.
Quality of riddlesThe puzzles are varied, logical, and thematic, closer to medium difficulty; sometimes hard, but never absurd. Hints are given as needed, though guests sometimes find there are too many. Just right for detective fans and those who love to puzzle things out.
PlotA story about missing children and a strange girl gradually unfolds during the investigation. There are atmospheric details and unexpected moments without excess spoilers.
Difficulty levelOverall difficulty is medium: beginners are comfortable with hints, and hard suits those who want a challenge. At times you need to think fast and stay focused.
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