WeaknessesAudio glitches and overly loud music were noted, which broke communication and made the start feel muddled. Some found the logic of task order unclear: an important item could be obtained early and cause confusion. In one case, players felt indifference from the staff after the run.
StrengthsThe setting and decor impress: snow, the wardrobe, the beaver’s hut, and numerous rooms all work toward immersion. The mood is kind and adventurous, while the pace is brisk and engaging.
SecurityBefore the start they give a clear briefing; the locations look neat and spacious. There was a separate remark about glitches and music being too loud; otherwise there are no safety complaints.
Level of fearThis isn’t a scare room, but a bright fairy tale without frightening scenes. Suitable for children; tension comes from the puzzles, not horror.
Actors' gameA quest without actors; communication goes through the administrator and the hint system. Most note a warm welcome and tactful nudges, but there was a case of long ignoring and problematic connection.
Quality of riddlesPuzzles are varied and mostly fair, with a focus on logic and observation; you can choose the difficulty level. Hints are given delicately so as not to kill the drive. One review described a broken sequence when a key item was available before the chain.
PlotThe goal is simple and clear: return the sword of dominion to the king and dispel the winter spell of the Ice Witch. The wardrobe opens the door to adventure and sets the right tone without spoilers.
Difficulty levelThe difficulty is above average; at the top level the puzzles really 'boil the brain'. Beginners and families may need hints, but choosing a mode helps tune the challenge to suit you.
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