WeaknessesSpaces are small; with four it can feel cramped and stuffy, and in places the flickering light and deep darkness get in the way. Several teams found the ending rushed, and some props unnecessary. The opening scene can be hard for people with claustrophobia.
StrengthsSet design and sound are top-notch, immersion is instant. The balance of fear and tasks keeps interest to the end, much runs automatically and without hiccups. Hosts and actors set the mood and gently steer without breaking the game.
SecurityBefore the start, you get a detailed briefing; during the game they watch closely and help over the radio. There’s a lot of darkness, sharp sounds, and tight spaces — wear comfortable clothing; people with claustrophobia should consider the first scene.
Level of fearScary even without an actor; with actor encounters it’s noticeably harsher and more unpredictable. Suitable for teens around 12+ in a gentle mode, kids are better off without an actor.
Actors' gameActors appear suddenly and keep the whole game tense, adding drive and jump scares. Even without an actor the quest works thanks to the atmosphere and voice prompts, and the hosts competently guide the plot.
Quality of riddlesPuzzles are logical and moderately challenging, sometimes non-linear, requiring attention to small details and reading clues. Thinking is harder in panic, but the hosts give veiled nudges. Doable for newcomers, not boring for veterans.
PlotThe story about viewing an apartment unfolds through objects and details, growing darker as you progress. The finale felt rushed to some teams, but the overall concept hooks you.
Difficulty levelDifficulty leans toward medium: with hints, beginners feel comfortable, while veterans enjoy the presentation and non-linearity. In the actor mode, stress makes tasks feel harder.
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