WeaknessesDim or flickering lighting can sometimes get in the way, especially if your vision isn’t perfect. A couple of puzzles feel a bit underdeveloped. Lockable lockers for personal items would be welcome.
StrengthsStrong atmosphere: vault set design, sound, attention to detail. Varied mechanical and logic puzzles, plenty of parallel work. Hosts offer subtle help and set the mood from the moment you arrive.
SecurityThe briefing is clear; hosts stay in touch and oversee the process. The lighting is intentionally dim—flag it if that matters, and ask about a locker option for storing belongings.
Level of fearNot scary, with no actors or horror; kids and the easily spooked will be comfortable. The tension comes from the timer, not jump scares.
Actors' gameNo actors; locations and sound build the atmosphere. The hosts—especially Natalia and Evgenia—draw you in with the story, give careful hints, and keep the pace.
Quality of riddlesPuzzles are mostly fair and logical, with pleasing mechanics and attention to detail. For newcomers, the “don’t overthink it” tip really works; hints are precise. Occasionally there are debatable moments, but they don’t spoil the overall picture.
PlotYou wake up in a cryochamber and must escape the vault in an hour before the air runs out. Along the way are Fallout nods and a couple of pleasant surprises—no spoilers.
Difficulty levelDifficulty is medium leaning high: veterans won’t be bored, newcomers are comfortable with occasional hints. Doable as a pair, but a team makes it easier and more dynamic.
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