WeaknessesAt times the actor appears rarely or scares weakly; there are breakdowns and questionable logic links, especially at the end. Hints can be pushed too aggressively; it feels cramped for 7–8 players and not everyone has enough to do. Some isolated complaints about service and scheduling.
StrengthsPowerful atmosphere and detailed sets, quality sound and lighting. Unconventional mechanisms and striking transitions, with memorable split-party moments. Staff flexibly tailors the run to the team.
SecurityBriefing is clear, staff generally attentive. Expect dark and tight sections, a safe foam-pit drop, and active mechanisms — listen to the host; occasional notes of minor scrapes like a splinter or fragile bulb.
Level of fearFear level ranges from medium to high: lots of darkness, tension, and sudden moments. Recommended 14+; the sensitive should request a softer mode or no actor; consider carefully if you’re claustrophobic.
Actors' gameThe actor is often praised for voice, timing, and non-contact scares, but interaction intensity fluctuates session to session. Versions with and without an actor are available; fear can be toned down on request.
Quality of riddlesPuzzles are varied, focused on mechanics and observation; generally logical and solvable with light-handed hints. The final task raises questions for some teams; occasional inconsistencies and rare malfunctions. Best balance is in teams of 3–5.
PlotA plot about disappearances and a traveling circus leads to an abandoned house and a few spoiler-free twists. Some miss a clearer resolution and stronger links between scenes.
Difficulty levelDifficulty is medium to above: newcomers will need a couple of hints; veterans will enjoy the mechanics but may find the task density light in places. Larger groups struggle to keep everyone engaged.
Reviews