WeaknessesSometimes the game is driven by too many hints and ends sooner than expected. There were one-off notes about a messy toilet and awkward shoe covers, as well as limits on interacting with the dog. Not everyone is allowed to watch the process on the monitor, and some lacked time for tea and the disco.
StrengthsThe fairytale vibe with the live Toto and vivid characters hooks kids from the first minutes. The actors guide the team gently, know how to fire them up and support. A spacious party zone, football and music help wrap up the event nicely.
SecurityMost reviews say it’s clean and comfortable, staff are attentive; masks and sanitizers were mentioned. There’s a single complaint that a frightened child wasn’t released, and a note about steep steps at the entrance — parents should stay close.
Level of fearA bit scary in places, but overall good-natured and under control; better to warn if kids are sensitive and ask to make it gentler. Optimal for ages 6–10; older kids ask for more action.
Actors' gameMost often they note engaging Ellie, the charismatic Bastinda, and the Scarecrow, who plays with the kids even after the quest. Complaints about the acting are rare, and there’s a single report of Toto being absent.
Quality of riddlesTasks are clear and logical, and the level is adjusted to the team’s age. Perfect for beginners; experienced players may find it easy if hints are too active. Overall fair and varied, without bottlenecks.
PlotThe plot is straightforward and clear: help Ellie rescue Toto from the lair of the evil Bastinda, complete the tasks in time and outsmart the witch. Character entrances and light-and-sound add drive, and the finale is warm.
Difficulty levelDifficulty is easy-medium, designed for kids and first quests. For ages 10–12 you can ask to make it harder or to scare with Bastinda more often.
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