WeaknessesSometimes chilly and a bit dusty — bring warm layers; rare complaints about 'cut' time and lost photos/videos. Veteran players miss tougher tasks and tactile contact; some jump scares are predictable. There can be situational hiccups with organization and communication.
StrengthsImmersion is strong: light, sound, fog, costumes, and meticulously built New Orleans quarter decor. Actors steal the show — live interaction, charismatic characters, gentle support for teams. Convenient for celebrations: a large venue, a tea room, friendly and attentive staff.
SecurityPre-start briefing; they monitor by cameras and will escort and calm you if needed. Blankets are available, but it’s cool inside; rare reviews mention bruises and scrapes, so comfortable shoes are best.
Level of fearFeels from moderately to very scary, but they tune the level to the group. Suitable for kids 12+, younger ones may find it tough: some 8–10-year-olds left early.
Actors' gameThe actors are the main plus: Baba Marta, the witch Amaranta, Marcus, and the 'dead man' are memorable, keep the pace, and pull emotions. Lots of dialogue and improv; interaction is gentle and careful, and they can raise or lower the intensity on request.
Quality of riddlesTasks are logical and on-theme, but mostly at a basic difficulty; newcomers are happy, veterans want it 'tougher' and more plentiful. Search and keys prevail, with some automation; few contentious moments, though sometimes you wait for an operator’s reaction. Overall fair, with no convoluted dead ends.
PlotA tour of St. Louis Cemetery suddenly spirals into a fight for survival under the sign of voodoo. The story is cohesive, with role-play scenes and twists without spoilers — the atmosphere holds through the finale.
Difficulty levelDifficulty leans toward easy/medium: ideal for first quests, teens, and mixed groups. Hardcore hunters may miss more tasks and 'roughness.'
Reviews