WeaknessesSometimes groups get stuck without hints. In places it may be too scary for the sensitive, while others didn’t find it super terrifying. One review mentioned that at one stage actors were removed, which could have hurt the dynamics.
StrengthsA strong, immersive asylum atmosphere and excellent acting. Beautiful, detailed locations and competent admin support. Plenty of emotions, from laughs to adrenaline.
SecurityThere’s a briefing before the start; the admin is attentive and responsive. Effects can be loud and include smells, but the team controls the process and keeps an eye on safety.
Level of fearScary in parts, with sudden appearances and ratcheting tension, but 10–12-year-olds manage too. On request, you can dial it down, up to a no-actor mode.
Actors' gameThere are many actors; they pick up the pace, give concise hints, and know how to scare properly. Memorable imagery with a chainsaw and a wheelchair; interaction is intense but considerate.
Quality of riddlesPuzzles are varied and logical; at times you need to think and search. Hints help newcomers, while experienced players will enjoy snapping through tasks on the go. A good balance of action and puzzles.
PlotYou’re a guard at a secret psychiatric hospital, and the patrol quickly turns into a tense investigation. The story leads through the wards, step by step lifting the veil over the patient.
Difficulty levelMedium difficulty: newbies and families shouldn’t hesitate to take hints. For experienced players, the pace and tasks are just right.
Reviews