WeaknessesThere are service complaints: long waits or missing promised video, organizational hiccups. Some areas can feel stuffy and cramped, especially with a full team. Some guests wanted tougher puzzles and more evenly distributed attention.
StrengthsDeep immersion: detailed locations, light and sound create cinematic horror. Actors interact flexibly with teams, gently tune tactile contact, and come out to chat after the game. Lots of thematic references and neat puzzle automation.
SecurityStaff give clear briefings, ask about tactile preferences, and tailor the game to age and experience. Interactions are careful, passages and crawls are well planned, and guests note a strong sense of safety.
Level of fearGenuinely scary: frequent screamers and close-up actor appearances. For kids 12-14 and the sensitive, go for light/medium; hard and above are for adrenaline lovers.
Actors' gameThe acting is the calling card: from mirroring Pennywise’s voice to ninja-like, up-close appearances. Contact is adjustable; they act carefully and safely, and after the finale they’re happy to chat and take photos.
Quality of riddlesPuzzles are varied and fair, mostly medium difficulty, logically tied to the world of 'It'. Hints are delivered in character without breaking the vibe. There are enough puzzles to keep moving, though hardcore puzzle fans may want more challenge.
PlotThe plot nods to Derry’s disappearances and confronting your own fears, feeling like a live movie. The pace is high, with no dead air and standout moments.
Difficulty levelDifficulty leans toward medium: newcomers finish with in-character hints and enjoy the tempo. Seasoned puzzlers may find it a bit easy, but contact modes add extra drive.
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