WeaknessesAt times it lacks a cohesive story line and variety in mechanics — there are many numeric locks. Some reviews mention overly loud music or a chill in certain zones. On medium, some players wanted more interaction with the actors.
StrengthsStrong immersion thanks to the actors’ performance, lighting and sound, plus detailed set design. The non-linear structure and spacious rooms make the run dynamic and varied. Friendly administrators and careful, adjustable contact are noted; sometimes they even send a video after the game.
SecurityBefore the start there’s a detailed briefing and they ask about tactile comfort. Contact is handled carefully, the venue is well thought out and safe; injuries are almost never mentioned—on the contrary, the team’s care is noted.
Level of fearScary and tense, but the level of touch and “intensity” can be set to your comfort. Newcomers and teens are more comfortable on light or medium; those who like it tougher should choose hard/hard+.
Actors' gameThe actors are the main driver of the quest: they perform vividly, improvise, engage everyone, and carefully respect boundaries. They often add fitting humor without breaking the horror mood.
Quality of riddlesPuzzles are generally fair and clear, from easy to medium, and feel tougher under stress. There are nice unconventional solutions and returns to previous rooms, but at times there’s an overreliance on code locks. Hints are given gently and without breaking the story.
PlotThe plot about a film crew seeking proof of life after death within an abandoned asylum supports the atmosphere and motivation. Some guests would prefer a more pronounced story arc, but the dynamics and performance compensate.
Difficulty levelLight or medium suits beginners: tasks are logical and solvable. Experienced players will enjoy medium/hard with more contact and dynamics, where you have to think under constant pressure.
Reviews