WeaknessesAt times the logic is debatable and there’s a lack of clear success signals, especially in dark areas. There are organizational missteps: noise, delays, a drained flashlight, the radio not always on the line. With six it’s cramped; sometimes physical effort is needed — not for everyone.
StrengthsAtmospheric locations with a “bunker” vibe and music, a Fallout feel. Unusual mechanics, back-and-forth between rooms, hints that sound like they’re from an AI. Overall, well-thought-out and varied tasks.
SecurityOverall safe, but dark and sometimes cramped; for 6 people it may be uncomfortable. A couple of tasks require effort; kids and fragile players should be careful and ask the host.
Level of fearNot scary, more tense and atmospheric; no jump scares. Suitable for families and newbies; kids are generally fine under supervision.
Actors' gameAlmost no live actors; interaction is mostly through the host and automation. Hints often come from an AI; admins are polite, but the organizational support isn’t always smooth.
Quality of riddlesPuzzles are varied and mostly fair, focused on logic and mechanics; some tasks are automated. There are reports of questionable solutions, darkness, a rare “self-solving” task, and the need for strength in a couple spots. Returning to cleared locations is deliberate and adds strategy.
PlotA story about surviving in a Vault and escaping to the surface with oxygen ticking down is felt and supported by the music. Sometimes there’s not enough intro from the operator — immersion doesn’t start equally for everyone.
Difficulty levelDifficulty is medium to above medium; experienced players will enjoy it, newcomers are comfortable with hints. Hard mode noticeably cranks up time pressure and brainwork.
Reviews