WeaknessesHardcore quest fans may miss higher difficulty, chases, and fear; some tasks are more about attentiveness. In places the decor feels budget, there were small red-herring details, and for some an hour isn’t enough.
StrengthsStrong late-19th-century atmosphere and the recognizable Fort Boyard spirit. Varied tasks, teamwork, discreet guidance from the administrator, and great souvenir photos.
SecurityProps are safe; there’s a short briefing before the start, and the administrator is in touch. Rooms are clean and neat; nothing hazardous is noted.
Level of fearNot scary and no jump scares; comfortable even for kids. More about an adventurous escape than horror.
Actors' gameNo actors; interaction is via an administrator who runs the game and gives hints. For kids’ parties they can bring in entertainers, and guests praise them.
Quality of riddlesPuzzles are generally logical and fair, with tech solutions like magnetic locks and alternative paths. Lots of tasks for attention and team interaction, with occasional misleading elements. Hints are given on request, without being pushed.
PlotYou are prisoners of the fort in 1894, with 60 minutes to escape by following the warden’s trail. The story unfolds through a sequence of rooms and tasks without spoilers or acted scenes.
Difficulty levelMedium difficulty: newcomers may struggle in places without hints, but everything is solvable. Experienced players will find it easier, especially if they like complex multi-step puzzles.
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