WeaknessesNon‑working props and wiring pop up, which slows the pace and blurs the finale. Sometimes a bit grimy. Some shifts, the actor is predictable and not very scary.
StrengthsStrong atmosphere and set design, the feel of a real lab. The actor engages and adds drive, the staff are accommodating. Lots of emotion, time flies.
SecurityThere’s darkness and close contact with the actor; they brief you before the game and can reduce intensity. No serious safety complaints, but be ready for sudden appearances and some running.
Level of fearOn scariness — from moderate to punchy, but they can make it softer on request. Fine with teens under supervision, many kids come out happy.
Actors' gameThe actor often carries the show, scares and interacts, builds tension. But there are sessions where entrances are predictable and the effect is weaker.
Quality of riddlesFair and clear puzzles, mostly about logic and attention, without overload. Difficulty leans low‑to‑medium; beginners cope. Individual tasks can suffer due to tech.
PlotYou’re in the lab of Frankenstein’s grandson, who continues his ancestor’s experiments. The task is simple and scary at once: get out and not become part of the experiment.
Difficulty levelDifficulty is easy‑to‑medium, comfortable for newbies and groups with teens. Experienced players may miss challenge without an upgrade in fear and pace.
Reviews